Palm Scoring Reference Materials

The simplest way for you to begin learning how to use Palm hand-held's to score a match is to download and review the documentation that has been added here on setting up to score a match using Palm™ devices as input to EzWinScore. Written by Scott Chapman of Green Mountain Practical Shooters, it is a step-by-step list of how to set up your central computer and the Palm™ devices to score a match

Palm Scoring with EzWinScore (HTML)

Palm Scoring with EzWinScore (PDF)

Additionally, to get a feel for how the range officer would enter scores for a competitor on a stage, we have provided a Palm Emulator program with the scoring software installed. You cannot score a real match this way, but you can see how it works.

Youtube Demo Program Click the link above for a demonstration of the scoring process.

    This match configured in this demo program has one stage active to simulate the typical "one Palm per stage" configuration typical of a USPSA match that uses Palms for score collection.

Paper Verification Scoresheets

USPSA Rule 9.11.2 requires that a paper summary be kept of each shooter's score (total hits, procedurals, time, time of day, competitor and RO initials be kept) be maintained an all matches above Level I. The following are suitable. We recommend two part carbonless forms for major matches and, if you want to get fancy, you can have your printer perforate the copy page between stubs.

PDF file ready for printing

Excel Spreadsheet (Microsoft .xls file)

Automated Scoring Systems

Automated Scoring Systems is the vendor that sells the Palm Scoring Software. EzWinScore contains support for Palm scoring, however, the Palm software is the product of Automated Scoring Systems (ASS). Peter Cunningham, may be reached at lingus@acenet.com.au

Take a Test Drive...

It's easy to take a test drive using the Palm Emulator.

  • Click on the above Palm image and run the program (or preferably right-click and select "Save Target As..." to save a copy of the program onto your computer)
  • Once the program starts, you will see a Palm image on your screen. The demo system has 4 stages, but the setup of the virutal Palm is configured with one stage, Fort Apache "active". This means that you will be taken directly to this stage when running the application.
  • Select a competitor from the menu, or click on "SHTR" to select a competitor number.
  • Click on Time in the top right corner, enter the time, and "done" when the time has been entered.
  • You will be taken to a sreen showing the Steel. This will be pre-filled in with all hits on steel (the most common situation). Click on the M box to indicate a missed steel and notice the A count will go from "2" to "1".
  • Hit the large box with "-->" to go to target 1. Select two hits by clicking on the score. The little vertical boxes with the "-" reduce the hit count on the adjacent box in the event to need to back out a score (for example, the RO calling out "Nope, that wasn't an M, it was a D")
  • Select "-->" to go to the next target, Enter a score for each target.
  • Once you enter the score for T5, the system will display the summary screen with the time at the top, the total A-B-C-D-M-NS-PR at the bottom, and a large "DONE" box. Hit "done" to save the score and you're ready for the next shooter.
  • When you're done playing with the Palm Emulator, right-click anywhere on the simulated Palm image and select "Exit" from the pop-up menu. Press the "No" cmdbutton when you're asked about saving anything.

Copyright © 2010 USPSA, P.O. Box 811, Sedro Woolley WA 98284